Factsheet
Developer:
Radical Fish Games
Based in Saarbrücken, Germany
Release date:
TBA
Platforms:
PC / Linux
Consoles (planned)
Website:
http://www.alabaster-dawn.com
Regular Price:
USD | TBA |
EUR | TBA |
CAD | TBA |
GBP | TBA |
Description
Alabaster Dawn is an Action RPG that builds on the best aspects of Radical Fish Games’ previous title, CrossCode. It features a deep combat system, challenging puzzles, and a mysterious world teeming with secrets, all bundled up in an engaging story. The shadow of Nyx has fallen—warping the world into a wasteland and vanishing the gods and their people. Now, Juno the Outcast Chosen, awakes to an impossible task: bring it all back.
History
Development on Alabaster Dawn has started around the time the last CrossCode DLC (A New Home) has been released. Initially (and for a long time) known as "Project Terra", the Project started by... writing a new engine. Just like CrossCode, the game is based on HTML5. However, this time we decided to use WebGL to support 3D graphics. Additionally we decided to rewrite our entire CrossCode codebase from JavaScript to TypeScript in order to simplify ports for consoles. After several years of prototyping and building a new solid foundation... we finally settled for the name "Alabaster Dawn" and were ready to properly start working on all that content we've planned! Currently, the game is still in a rather early state content wise, but relatively far developed in terms of features. We're close to reaching a proper vertical slice that will demonstrate all major features. Just like with CrossCode, we will consider releasing Alabaster Dawn as an "Early Access" title to support an extended development time and gather more feedback to further improve the game to its best possible state.
Features
- A unique 2.5D art style combing pixelart with a subtle 3D perspective
- A deep combat system featuring combo trees, 4 elements, and 8 unique weapons that can be quickly switched between at any time
- A large environment to explore that will change and develop as the game progresses
- Settlements that will be built from rubbles into bustling towns.
- Several larger dungeons filled with puzzles and large boss fights
- A complete RPG system with leveling, equipment, and skill trees
- A unique cooking system that combines healing and buff consumables with a leveling system, designed to avoid item hoarding
- All the exploration and jumping that you loved (...or hated) from CrossCode. The 3D helps with the perspective!
- A detailed movement system with auto-jumping and precise collision
- An engaging story about rebuilding a civilization with lots of surprising twists
- Original soundtrack by Deniz Akbulut (aka Nagi Shirakumo)
Videos
Reveal Trailer YouTube
Images
Logo & Icon
Additional Links
Title Screen Key Art
Key Artwork as seen in the title screen in large resolution https://drive.google.com/file/d/1oje8qEZgKlXf-KF7IL4tWuZBd-vhuS4R/view?usp=sharing.
About Radical Fish Games
Boilerplate
We are a small group of game developers that somehow managed to create CrossCode.
So we tend to polish our stuff, be it animations, controls, physics or that one pixel in the interface that just didn't seem right. We like our games with a touching story and deep, fast-paced gameplay. And since we all grew up in the 16bit area, we add some good ol' 2D sprite art on top. That's what we do in a nutshell.
More information
More information on Radical Fish Games, our logo & relevant media are available here.
Alabaster Dawn Credits
Felix 'Lachsen' Klein
Programmer, Artist, Game Designer
Stefan 'R.D.' Lange
Programmer, Game Designer
Flora "Teflora' Valerius
Technical Artist, Sound designer
Henning 'GFlügel' Hartmann
Game Designer, Programmer
Thomas 'T-Free' Fröse
Artist
Fabrice 'Frece' Magdanz
Artist
Martina 'TinyArtJar' Brodehl
Artist
Sibylle 'Nomnomroko' Hell
Artist
Deniz Akbulut
Composer
Daniel 'The_question' Tillmann
Artist
Javid 'Sno' Ali
Animator
Luke 'Lun Calsari' Wacholtz
Writer
Josephine 'Hynori' Martens
Artist
Clara 'Hoo' Gerling
Artist
Vincent 'Sothe' Hübler
Game Designer
Anthony Oetzmann
Sound Designer
Contact
Inquiries
contact@radicalfishgames.com
Twitter
http://twitter.com/RadicalFishGame
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks