Greetings everyball and happy 6th CrossCode 1.0 Anniversary!!
Yes, on this day, 6 years ago, we had our release livestream at the Deck13 office, celebrating the release live on that very stream… And also releasing a lot of stress in the progress (which then immediately came back for the obligatory hotfixes… orz )!
Six years are a long time and we are both happy and very grateful for CrossCode finding the success and fans that it did. It is always a joy seeing people talk about their fun experiences with the game and the financial success allowed us to do continued updates, expanding the story with a DLC and of course starting work on our new project Alabaster Dawn.
Thank you from the entire team of Radical Fish Games!
Greetings everyball and happy Long Overdue Summertime Blogpost Day!
The sun is shining, birds are singing, the heat makes desk work more annoying and we crawl from our cave to finally deliver another official update on this blog.
However, it is a big one!
Finally: The Official Name of Project Terra
Everyone, we want to let you in on a little secret, known only to parents, pet owners and everyone doing creative work or playing some of those RPG games: Names are hard!
We have been working on Project Terra for quite a few years already and have pushed back the final decision on the title several times. But now we have finally decided and will reveal it. Drumroll please. Project Terra will henceforth be known as:
(Alabaster Dawn)
And that’s the name!
Goodbye everyone, see you next year, please clap! 👏
Also, we finally created a Steam Page, where you can wishlist the game, which is something we’d very much appreciate!
Progress made in 2024
So what actually happened in all of 2024? As we mentioned, back in January, our plan was to work on a Vertical Slice aaaand… it’s mostly done! A lot of small, missing features have been implement, lots of maps created and polished, a good bunch of cutscenes scripted, two boss enemies wrapped up, and one dungeon… mostly finished. We’re currently at a point where about the first 1-2 hours of the game are almost fully playable.
It may not sound like much, but getting to that point is a big milestone for us! Having all the relevant systems together should allow us to slowly pick up the pace and develop content faster.
When can I play?!
There is still no public release for now, sorry.
As you might have heard, narrative-focused Action-RPGs are a beast to develop. Still, we’re getting close to something: a public demo, which will be similar to the vertical slice we’re still working on. The current plan is to release that one in Early 2025.
Following that, we might go a similar route as we did with CrossCode: An Early Access release in late 2025.
Early Access is important for us for two reasons:
We can get continuous feedback from a larger crowd of players, which ultimately allows us to create a better game
It makes a long development time financially feasible.
In the end, it was to a large part thanks to Early Access that CrossCode ended up being the game it is today. Of course, we hope that Early Access for Alabaster Dawn won’t go on quite as long, as it did for CrossCode.
So that’s when you’ll be able to play Alabaster Dawn! That is, unless you’re at Gamescom this year!
We are visiting Gamescom!
We’ll again be attending Gamescom this year and showcase an up-to-date build of Project Terra Alabaster Dawn!
Our booth will be at Hall 10.2, E020g – D021g and will be shared with other great projects from our region!
Something to mention though: we’ll only have 2 spots to play for a total of 5 developers, so it might become a bit crowded.
But we’ll also be there at the booth for a chat from Wednesday to Friday, so there’s that, too!
Greetings everyball and Happy Holidays a Happy New Years to all!
So another year has come and gone, huh? Time sure flew fast in hindsight, especially when you look back at those months since the last blog post.
However, the time has not been squandered, as progress on Project Terra has been made! And today is finally the time to give you another update!
Holidays
First of all, Happy (late) Holidays of 2023!
Obviously they have already come and gone, same for the recent New Years, but we still wanted to share this holiday art of Juno and Filia by the ever talented YuiKannon.
Today marks the day when CrossCode was released for PC exactly 5 years ago – and we wanted to take a short moment to celebrate the occasion!
CrossCode was an ambitious game and (in several ways) a bad idea for a first project. But despite all the odds, we made it. It took us almost 10 years in total (+consoles +DLC), but we made it!
And that is most certainly thanks to you – all of you, who gave our game a chance! You gave us feedback, when the first demos rolled out on Gamejolt and Newgrounds. You supported us during Crowdfunding and Early Access. You bought the game on the day it released for PC in 2018, or on consoles 2 years later (sorry again for the wait). And even now, 5 years later, many of you still join Lea on her journey through CrossWorlds. Many of you still send us nice words and even fanart!
It’s thanks to all of you, that our very first game was a success and that we, as a team, had a successful entry into the games industry!
We really feel incredibly lucky!
Thank you!
With that being said, here’s a collage of Leas, drawn by several team members:
Oh yeah and about Project Terra: we’re still hard at work! We got a lot of feedback from Gamescom and overall we have a good feeling about the direction the project is going – but there’s still much – too much – to do! We’ll have more stuff to show with the next update!
Until then!
Special thanks again to Yui, for the amazing drawing at the start of the post!
Greetings everyball and welcome to a new blogpost!
With Gamescom 2023 just around the corner, we of RadicalFishGames are excited to announce to not only attend but also have a booth there this time! You can find details further down, if you are interested in visiting us and test a current build of our new game, “Project Terra”!
Speaking of Project Terra, progress has been made since our last post on here, including but not limited to new environment, NPCs, working on the first dungeon and actually executing early parts of the story!